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Little nightmares 2 walkthrough
Little nightmares 2 walkthrough









  1. LITTLE NIGHTMARES 2 WALKTHROUGH SERIES
  2. LITTLE NIGHTMARES 2 WALKTHROUGH TV

Little Nightmares 2 Chapter 3 Little Nightmares 2 Chapter 3Ĭarry the bunny with you to the left from where you came and then walk into the elevator with Six to go down to the morgue. To advance, continue right and then pick up the small bunny with half an ear if you scan this with the x-ray, you will see that it holds a key. For the ‘ X Best Friends‘ achievement, quickly run behind the x-ray and then hold Six’s hand while it’s still active. If you pull the lever, Six will go behind it, showing her skeleton. Sticking on the same floor, go all the way to the right until you arrive at what looks like a giant x-ray machine. You will come to in a foyer surrounded by what looks like amputee patients. Mono will eventually be dragged out of the sequence by Six. Walk up to it and move the left stick in the direction that you get the most feedback from.

LITTLE NIGHTMARES 2 WALKTHROUGH TV

Take one of these cans and then throw them at a button on the right to open the doors, walk through and then Mono will again have to deal with the strange TV transmission. Jump up on the vending machine’s lever to make a soda can come out - do this more than five times to unlock the ‘ Hunger’ achievement.

little nightmares 2 walkthrough

Continue walking to the right and then walk up through the hallway, cutting to the right and into the room with a light source and a vending machine. If you walk directly upwards in the next room, you will come across a Glitching Remains near a trolley with a mannequin leg.

little nightmares 2 walkthrough

Flashlight in hand, proceed to the right, through what seems to be prison bars. You can turn the flashlight on and off with circle/B and point it around with the right stick. Make your way through the vents and then drop down into a dark room, picking up the flashlight on the floor. Walk up to the grate on the right and open it with Six’s help, then crawl through before everything comes tumbling down. Carry this over the other side of the hallway and then place it into the conduit to open an elevator shaft, drop in but do not jump, otherwise the elevator will fall. Take notice of the giant battery bulb located here, which seems to be powering everything in the vicinity. Follow Six’s exact movements once the door is open to climb up the beds and ropes until you eventually reach the other side of the gigantic chasm. LITTLE NIGHTMARES 2 CHAPTERS: Wilderness | School | Hospital | Pale City | TransmissionĪfter a daring escape from the school of Chapter 2, Mono and Six find themselves in yet more danger in Little Nightmares 2, this time in a deranged hospital for Chapter 3.Īs soon as you arrive through the window, keep pushing right until you arrive at a set of doors that you need Six’s help to open.

LITTLE NIGHTMARES 2 WALKTHROUGH SERIES

Check the Glitched Remains Locations Guide linked above.PC, PS5, PS4, Xbox Series X | S, Xbox One, Switch, Stadia

little nightmares 2 walkthrough

Pale Kids: Find all the Glitched Remains collectibles in Chapter 4. Unlady Like: Enter the secret room with the Glitched Kid with a Lady statue from the first game. Push the large package into the mail box marked with an eye symbol. Post Industrial: At the second elevator puzzle, you’ll need to put on the Postman Hat (check the Hat Locations guide) and go down the trash chute to the mail area. Check the Glitched Remains Locations Guide linked above. Sick Kids: Find all the Glitched Remains collectibles in Chapter 3. Hunger: On the way out of the hospital, use the vending machine until it stops spitting out snacks. Medicine Ball: Escaping from a swarm of Mannequins, you’ll reach a room with a medicine ball. First Do No Harm: After trapping the doctor in the incinerator, don’t pull the switch to burn him.











Little nightmares 2 walkthrough